Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, on why the real AI debate is about creativity and ensuring that machines support human expression, rather than replace it

The conversation around artificial intelligence (AI) in video games has quickly zeroed in on jobs. Headlines warn of artists, writers, and designers being displaced by tools that can generate concept art at the click of a button, produce dialogue on demand, or compose background music in seconds. That fear is understandable; we’ve seen similar concerns in journalism, marketing, and content  production, but it’s also limiting. Because when we focus primarily on economic displacement, we miss the far deeper challenge: what happens to creativity when generative AI begins to produce the art, dialogue, music, and even mechanics that shape a game’s identity? 

The real debate isn’t jobs. It’s creativity.

From Efficiency Tools to Artistic Authors

In 2024, a survey by the Game Developer Conference (GDC) found that nearly half of game developers were already experimenting with generative AI tools for writing, art, or code. Industry analysts estimate that by 2030, up to 70% of mid-sized and large studios will integrate AI into their asset pipelines. These numbers signal rapid adoption, but they also risk setting expectations that AI is first and foremost an efficiency multiplier. 

And it is, at least on the surface. Game development is famously deadline-driven and resource-constrained. Developers often spend years polishing art assets, scripting dialogue trees, and composing music suites. Generative AI promises dramatic productivity gains: conceptual environments in minutes, ambient soundscapes generated automatically, even procedurally expanded quests.

But under the hood of that promise is something more complex. Creativity in games isn’t just about completing tasks faster. It’s about voice, intention, and authorship. 

When Enhancement Changes the Creative Equation

This is where the idea of job enhancement becomes more complicated than it first appears. 

Generative AI unquestionably enhances creative roles. It can allow a single environment artist to produce in days what previously took weeks. It can enable a narrative designer to draft and iterate on branching dialogue trees at unprecedented speed. In pure productivity terms, enhancement looks like empowerment: the same people, equipped with better tools, producing more ambitious worlds. 

But enhancement is not neutral. When AI dramatically increases output capacity, it changes the nature of the job itself. 

Imagine a studio with ten environment artists. Before generative AI, they produced a carefully curated set of handcrafted scenes over two years. With generative AI tools, the same team might produce twice as many environments in half the time. That is job enhancement in its clearest form: no layoffs, no replacements, just expanded capacity. 

But creative identity does not scale linearly with asset count. More backgrounds do not automatically mean a stronger artistic vision. In fact, abundance can dilute intentionality. 

As AI enhances production, the human role often shifts from originating every element to curating, refining, and selecting from machine-generated options. The artist becomes part creator, part editor. The writer becomes part storyteller, part prompt engineer. The designer becomes part world-builder, part systems orchestrator. That shift is subtle, but profound. 

When creators move from author to editor, the center of gravity in the creative process changes. Enhancement increases capability, but it can also redistribute authorship. The critical question is now whether AI makes creatives more productive. It does. The question is whether enhanced productivity deepens creative vision, or gradually distances humans from the expressive core of the work. 

Why Creativity Matters More Than Efficiency

People care deeply about the emotional resonance of games. A compelling narrative arc, a haunting melody, a dialogue choice that feels meaningful – these aren’t just outputs, they’re expressive decisions. They reflect human imagination and carry cultural and artistic weight. 

Creativity in games operates at multiple levels, like visual storytelling, narrative voice, mechanics design, and audio identity. Generative AI tools can do all of these. Large-language models can produce thousands of lines of dialogue in seconds; image synthesis tools can generate environments, characters, and textures from prompts; music AI can compose adaptive scores that fit different gameplay contexts.

The Limits of Machine Creativity

When AI generates a piece of music, art, or a story beat, it fundamentally recombines patterns learned from human-created data. There is no subjective inspiration, no lived experience, no intentional aesthetic choice behind the work, only statistical inference. That distinction is more than philosophical. It affects the game’s identity.

Consider two hypothetical scenarios:

  1. A studio uses AI to generate placeholder environment concept art that artists later refine
  2. A studio uses AI to generate final environment assets with minimal human input

In the first scenario, AI accelerates workflow, but human creativity still sets the artistic direction. In the second, the machine’s biases, training data limitations, and opaque generative patterns increasingly define visual identity, potentially diluting the studio’s artistic voice.

This pattern repeats across other domains. AI-generated dialogue might be serviceable, but will it capture the nuance of lived human experience in a way that players recognize as authentic? These are not questions with easy answers, but they are central to the cultural value of games.

The False Comfort of Economic Framing

Much public discourse has focused on job displacement. Partly because economic arguments are easier to quantify. People can point to employment numbers, wages, and productivity curves.

Creative impact, on the other hand, is harder to measure. When we frame the AI debate primarily in terms of jobs, we implicitly assume that creative work is fungible, that one person’s artistic contribution is interchangeable with another’s, including a machine’s. But in the arts, identity matters. Players choose games not just because they work well, but because they express something unique – a vision, a style, a tone. AI might replicate style, but it can’t originate meaning.

Redefining Roles, Not Replacing Them

That’s not to say generative AI has no place in game development. If used thoughtfully, it can be a powerful collaborator, a brainstorming partner, a rapid prototyping tool, and a way to push creative boundaries. 

For example, writers using AI to generate dozens of narrative alternatives in seconds may help them explore more possibilities before committing. Whereas level designers using AI to test countless iterations of mechanics can see what feels most engaging.

In these cases, AI augments human creativity, not replaces it. It expands the sandbox in which creators play. But this requires deliberate choices. Studios need creative leadership that understands when AI is a tool and when it’s overreaching. There must be clear boundaries around authorship and safeguards to ensure that AI outputs serve the human vision, not obscure or subsume it. 

Creativity as a Competitive Advantage

There’s another economic point that circles back to creativity: in a crowded market, artistic distinction is a competitive advantage. According to industry analysis, the global video game market is projected to exceed $300 billion by 2027, but growth is slowing in core segments, leading studios to compete fiercely on creative differentiation rather than sheer production volume. 

In a world where everyone has access to the same AI tools, technical efficiency alone won’t distinguish one game from another. Games that lean too heavily on generic, AI-generated material risk becoming indistinguishable. 

So the paradox emerges: AI might make game creation easier, but that very ease could erode the uniqueness that makes games worth playing.

The Future of AI in Games Should Be Artistic, Not Automatic

We should absolutely have conversations about job training, economic transition, and the ethics of data usage. But those debates should not eclipse the most important question: how do humans and machines collaborate to create meaning?

Creativity is not an economic output. It’s a human act of expression. In video games, where storytelling, mechanics, visuals, and sound converge, that act of expression is the beating heart of the medium. 

If we allow AI to take over the mechanics of creation without guarding the human spark that animates it, we risk more than job shifts; we risk a homogenized cultural future where games lose their soul. 

The real AI debate is about creativity and ensuring that machines support human expression, rather than replace it. 

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Xerox has been a household name for decades. For many, it’s associated with photocopiers and printers. After all, it’s the…

Xerox has been a household name for decades. For many, it’s associated with photocopiers and printers. After all, it’s the largest print company in the world. But it’s also a technology powerhouse that’s been at the forefront of a great deal of innovation. It has undergone a journey of evolution and reinvention into an IT and digital services provider. That’s what led to the business acquiring a large managed service provider, Altodigital, in 2020. 

Derek Gunton has spent nearly 20 years in the technology sphere. He came to Xerox as part of the Altodigital acquisition. Altodigital also started out as a management print organisation and evolved into the IT services side, so its journey mirrors Xerox’s in many ways. “Now, as we move into the next technological age powered by AI and automation, we’ve put ourselves in a good position,” says Gunton. 

“Xerox continues to evolve as a company. It recently announced the acquisition of another large managed services IT business called Savvy, which will double the size of the IT services business. That gives us a lot of speciality, a lot of scale, and prepares us for that leap into the technologies of the future.”

Supporting Lanes Group’s technology

Xerox has been supporting Lanes Group in its own growth journey for a few years now. It doesn’t provide print services, but the IT and digital services Xerox is gradually becoming known for. The relationship began during the COVID-19 pandemic, when the working environment was very different. Businesses were trying to figure out how to continue to operate as normally as possible and provide certainty for staff.

“There were just two of us from Xerox working with them, and we were talking about room planning software,” says Gunton. “How do you manage how many people are in the building? How do they book spaces, or manage people in line with the COVID legislation that was in place? The conversation started there. Then, we were asked what we could do around providing some managed service desk support just to assist the internal team at the time – and it’s grown from there. Four years later, we have over 30 members of staff dedicated to the Lanes account, supporting more than 4,000 users across over 50 states.

“We’re very much an operation that compliments Lanes Group. The thing that has always worked well is that we have the ability to respond and scale. Lanes have been on their own journey over the last few years to the point that they’re truly industry-leading, and we’ve managed to keep up whilst always looking to innovate, make suggestions, and bring new solutions to the table.”

An integrated technology partnership

Lanes Group supports key utilities including water and gas. What it does is absolutely critical. If there are problems in those areas, millions of people can be affected. So while Lanes has a huge responsibility to always be ready to support those utilities at all times, Xerox has just as much of a responsibility to be in a position to support Lanes.

“It’s massively important, and everybody in our business is briefed on what Lanes does to ensure we understand that responsibility,” says Gunton. “In my career, I’ve seen lots of different structures in terms of how we work with clients. Sometimes it can be very much a supplier-client relationship where it’s very siloed and formal. What sets our relationship with Lanes Group apart is that it’s a very integrated partnership. There are several meetings every week. There are dedicated program managers, and every product area has its owner. We have very strict SLAs to adhere to and the only way to deliver what Lanes needs is through communication and mutual support.”

Streamlining inconsistencies 

A perfect example of the collaborative relationship between Xerox and Lanes Group is the secure network solution Xerox put in place. Effectively, Xerox mapped out and replaced the network infrastructure of all Lanes Group sites, giving better visibility, better control, and a better user experience.

“When we first reviewed the sites, there were over 50 of them running independently. That was difficult for the IT team to manage,” says Gunton. “It led to a lot of inconsistencies. We had mixed feedback from end users. Our aim was to introduce a technology system that would give the users the ability to have a consistent experience across all sites. We worked with our partners at HPE to identify the latest Ariba access solutions available, and deployment across all sites has been very successful. It’s also improved security, giving users the ability to skip length authentication processes. The user experience is really smooth now, which is what we were after.”

Creating agility

Working as partners, not in a supplier-client capacity, has made all the difference for the two businesses. From robot process automation to take manual tasks away from humans, to the increased use of AI-driven tools, Xerox is providing Lanes with what it needs to be agile. It’s a relationship based on trust and a shared goal.

“I do appreciate the help from the stakeholders at Lanes, because they embrace the same kind of culture,” Gunton says. “Often we’ll do joint meetings where we all address the same problem or desire to innovate together. We trust each others’ skill sets and openness to really come up with a solution. Ultimately, it’s all people-driven. It’s based on having really clever people in the right places, and we’ve built up a really solid team over the years.”

The evolution Lanes Group is going through isn’t going to slow down any time soon. That means Xerox’s work won’t either. Gunton states: “Our broad priorities with Lanes also reflect the current UK landscape. Data integration and automation are the areas we’re continuing to focus on. We have to think about how we deliver that. In terms of data, there needs to be one true source. You have to be really confident in the information you have, being as accurate as possible.”

What’s key for Xerox is ensuring that Lanes Group is able to shift from being reactive to more proactive. That is its focus. “We’re already delivering technology solutions to better equip Lanes to respond in that manner. I think the next year is going to be really exciting as we continue to develop that. We believe that we will continue to put Lanes at the forefront of their industry with the solutions that we supply.”